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3d sonic fan games sage 2018
3d sonic fan games sage 2018








3d sonic fan games sage 2018

With so many high quality Sonic fan games being made, and it being one of the larger fan game communities (not to mention how cool SEGA is about it all), it felt like a natural choice to dive in to learning how to recreate the playstyle of one of my favourite games of all time. Steve: The largest motivation would have to be seeing how accessible it is to get into game development now. TSS: What’s the motivation behind making your own 3D Sonic fangame?

3d sonic fan games sage 2018

When done correctly, it can feel incredibly satisfying. Navigating and exploring these stages through a clever balance of building, maintaining and redirecting your speed is, to me, what Sonic is about. The thing about the Sonic series that always kept me coming back to it was the sense of exploration you get with stages that are built around a character as fast as Sonic. Making games for a living has always been a dream of mine, drawing up GDD style booklets in class and all that, but I never really got into the meat of what it takes to make one until more commercial engines like Unity became widely available. I’ve been a fan of both gaming and Sonic since I was less than a year old, and Sonic 1 was the first game I ever played.

3d sonic fan games sage 2018

I’ve been learning how to code and build games in Unity since around 2016 and I’ve learned so much since then. Steve: My name’s Steve and I’m a self taught and, to be honest, still fairly novice, coder and game designer. Sonic Stadium: Please introduce yourself! What got you interested in game design, and Sonic specifically?










3d sonic fan games sage 2018